You can hunt for doughnut spots in which you spin your car round in a little circle for points before driving off sad that it didn’t involve Krispy Kreme in any way. It’s needlessly tricky to maintain momentum. Powersliding in a standardly-balanced ride demands high speed, but reaching that speed takes ages, and it's reduced instantly when you do drift. Going sideways requires reconfiguring your entire car, and without a middle ground between driving fast and drifting well, you can’t do both at the same time. Winding canyons and tight docks introduce a new problem: drifting. In heavily referencing LA’s grid-based layout you can sometimes complete an entire race without touching the brakes, only occasionally dealing with a sudden right angle turn.Īlthough Ghost claims to have lessened rubberbanding AI, it sometimes feels like you’re only driving at the speed they designate: grazing scenery sees you drop multiple places, but you can sometimes spontaneously leap from first to last as opponents all seemingly drive over banana peels.
Tires grip the road and motors have a heft they makes it seem bodies are really sinking into their suspension, and tune-ups, whether geared towards racing or drifting, feel markedly different.